American Black Bear Animated VFX Grace 3D model
cgtrader
DescriptionIntroduction This is an American black bear model with multiple 4K maps, fur, rigging, animations, and a real oral cavity. It's made with Blender and Cycles renderer at real-world scale. It consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth. Polygons Body: vertices 55,100; polygons ; 55,088 Claws: vertices vertices 9240; polygons ; 9,040 Tear01: vertices 388; polygons ; 384 Tear02: vertices 784; polygons ; 704 Nose: vertices 1,023; polygons ; 996 Sclerae: vertices 1,796; polygons ; 1,732 Irises: vertices 1,252; polygons ; 1,248 Teeth: vertices 8,332; polygons ; 7,982 Total: vertices 77,915; polygons ; 77,174 Formats There is a Blender project and an OBJ file withour rigging or animation. Textures JF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096 JF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096 JF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096 JF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024 JF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096 JF0L811A1_AmericanBlackBear_Normal.png, 4096*4096 JF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096 JF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096 JF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096 Rigging With full controllers, it's easier to create postures and animations. The features are as follows: CTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs. CTR_gravity controls the movement of the center of gravity of the body. CTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine. CTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs. CTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad. CTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes. CTR_head controls the head. CTR_neck_a and CTR_neck_b control the neck. CTR_jaw_a and CTR_jaw_b control the jaw. CTR_eye.L and CTR_eye.R control the movement of the eyes. CTR_eyelid_root.L and CTR_eyelid_root.R control the winkle. Each toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details. And more... Animations Unlooped feeding animation at 30 fps, frame range 0-330 Loopable walking animation at 30 fps, frame range 0-40 Loopable running animation at 30 fps, frame range 0-13 Features To run faster, the fur is hidden with Render enabled. The model can be rendered in the current project without any other adjustments.blackbearwildanimalrealisticanimalsmammalrealistic animals
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