American Bald Eagle - rigged - animated 3D model

American Bald Eagle - rigged - animated 3D model

cgtrader

Rigged and Animated for:\nLightWave 8.5 and up\n3ds Max 8 and up\nCinema 4D r13 and up\nMAX 2009 generated FBX\nOBJ - includes base object and all morph target objects\nBoth models come with several pre-animated scenes to get you started.\nThe feathers are geometric, so they render fast, and no plugins are needed.\nThe wings are animated using the three bones within each. The wings are folded using one of several morph targets.\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\n-------------------------\nThe main controlling object is the 'ROOT' bone\n\nI have provided several scene files to get you started:\nZero\nLand-Take off\nFly loop\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\nThere are twenty-three Morph targets. (Lightwave)\nThere are twenty-three Morph targets. (Max)\n\nThe 'Mouth' phonemes are controlled by eight Morph targets:\nlocated when you select the mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)\nlocated when you select the mesh and go to 'Modify' => 'Morpher' (Max)\nBut the mouth can be opened and closed with a bone as well.\nThe wings are controlled by three bones each\nand have three Morph positions, to spread the wing tips and ten morph positions to manipulate the wing\nWingFold-01\nWingFold-02\nWingFold-03\nWingFold-04-Folded\nWingFold-05\nWingFold-06\nWingFold-07\nWingTipsDown\nWingTipsSpread-01\nWingTipsSpread-02\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\nThe toes are controlled by twelve bones on each foot.\nTo fold the wings, use the morphs noted above.\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL experience some pretty weird distortions that will freak you out.\nDon't panic; the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n-------------\nThe model is made high resolution by using Sub-Patching (LW) Turbosmooth (Max), so the actual geometry is much less than the rendered geometry.\n\nLIGHTWAVE:\nEAGLE:\nReal Geometry:\n25757 vertices\n17530 polygons\nOutcrop:\nReal Geometry:\n3738 vertices\n3826 polygons\nSkyGlobe\nReal Geometry:\n98 vertices\n96 polygons\n--------------------------\nEagle, Outcrop, Skyglobe\nReal Geometry:\n29593 vertices\n21452 polygons\n------------------------------------------------------------------------------\nMAX:\nEAGLE:\nReal Geometry:\n25903 vertices\n17530 polygons\nOutcrop:\nReal Geometry:\n3738 vertices\n3826 polygons\nSkyGlobe\nReal Geometry:\n98 vertices\n96 polygons\n--------------------------\nEagle, Outcrop, Skyglobe\nReal Geometry:\n29739 vertices\n21452 polygons\n\nThe maps are RGB or greyscale, 300 dpi, 3999 px x 3999 px.

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