Ambulance
sketchfab
Modeled in maya with precision and care, textured in Substance painter with a keen eye. This project was all about achieving a flawless mesh, and by my own assessment, I've truly succeeded. It also served as an introduction to the art of UV mapping, where I was able to put my skills to the test and produce textures that exceed my expectations. Much has been discovered, and much remains to be explored in this ever-evolving field. And yes, the saying goes something like that.
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