AMBROISE lamppost houses the world 3D model

AMBROISE lamppost houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 and later converted to all other 3D formats. The native format is .skp, while a 3dsmax scene uses 3ds Max 2016 version with Vray 3.00 rendering engine. Create a beautiful addition in your home's interior with the Ambroise floor lamp. Supported by an attractive beige foot with a patina finish, this exceptional lamp boasts a linen-lit shade. Simple and elegant, this classic fixture will create a warm and inviting atmosphere in any living room. Dimensions (inches): 5.5 H x 1.9 W x 2 D. View the full product at http://www.maisonsdumonde.com/en/products/item/ambroise-floor-lamp-122057.htm. Ref: 122057 Price $174 The number of polygons is 10112. You can find textures within the .skp file. How do I extract textures from a .skp file? If you have one of these programs, it's simple. Follow the steps provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic option in Sketchup. Another way: Go to File -> Export -> 3D Model and save it as a COLLADA File (*.dae). Make sure to check the Export Texture Maps box during the export process. Find the exported .dae file location. In that directory, you should see a folder with all the textures included in the .dae file. C4D (Trial version works fine) Importing a .skp file into C4D automatically creates a folder containing all of your texture files next to the imported .skp file. 3ds Max When importing the .skp file into 3ds Max, it saves the textures in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option enabled during export. This will automatically generate a folder containing your textures together with the exported fbx file. Rhinoceros 3D (Trial version works fine) Importing the .skp file into Rhinoceros 3D allows you to access its texture files in several ways: you can import the textures directly or use their paths, stored by default at ..AppDataLocalTempembedded_files. Feel free to copy and paste these textures to any directory of your preference.

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