Alpine skis with poles 3D model
cgtrader
Alpine skis with poles 3D model comprising of four objects and three materials, each with a non-overlapping UV layout map. The model is production-ready, featuring PBR materials, textures, and non-overlapping UV layout maps provided in the package. This model features quads only geometries (no tris/ngons) and no poles. Each object, material, or texture is named meaningfully. It was created using Blender 3D 2.79 with Cycles materials, exported to OBJ and FBX formats. Materials and textures were made in Substance Painter for PBR, V-Ray, Unity, and Unreal compatibility. The model is easily customizable as it has UV unwrapped geometries allowing you to create or modify existing textures using the provided UV layout maps (in png with alpha). Promo images are available in the description, including renders in Cycles, wireframe images, screenshots of UV layouts, and UV-mapped texture resolutions of 2048x2048. The PBR textures were created using Substance Painter. The model includes 4 objects (meshes), 3 PBR materials, and UV unwrapped non-overlapping UV layout maps. It also has UV-mapped textures. The UV Layout map is provided in the package. Polygonal with quads only (no tris/ngons) and no poles, it contains 37,786 quad faces (equivalent to 75,572 tris). Real-world dimensions are used, and the scene's scale units are cm in Blender 3D. The object has a uniform scale with applied scaling in Blender 3D. A PBR Multi-Engine Textures Pack is included, featuring textures for various rendering engines or game engines such as Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file, normal), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), and Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). It also includes generic PBR Spec Gloss workflow and generic PBR Metal Rough workflow textures. To use the model in your 3D modeling software or game engine, simply import the FBX/OBJ file along with the desired texture set and link them together. Note that the main renderings were made using an HDR Environment Texture Image that is not included in the package.
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