Almost impossible sliding maze puzzle

Almost impossible sliding maze puzzle

cults3d

A compact sliding puzzle can be printed quickly within 2 hours or less, assuming an efficient setup. The objective is to guide the player to the topmost position. Initially, this may seem impossible, but a solution exists, as evident from the accompanying image. To create a more engaging experience, consider having the player move in reverse along the path initially used to release them, particularly if the user is unaware of the original solution. If the player's movement becomes too constrained, you can reduce the XY scale slightly or implement a horizontal expansion, such as -0.1mm, to enhance mobility. In my case, the print tolerances were satisfactory. This design was created using Fusion 360.

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