Allom - GAme Character

Allom - GAme Character

sketchfab

In the project Allom I got to really grasp the art of problem-solving for a game character, the character was sculpted in Zbrush, its retopology and RIG were crafted in Maya, textured in Substance Painter and rendered in real time with Marmoset Toolbag. I'm thrilled you enjoyed it, I had an absolute blast throughout the entire development process. A significant part of the development was done live on Facebook, if you'd like to check out the behind-the-scenes action be sure to visit https://web.facebook.com/bento3D/ or take a look at my work on ArtStation https://www.artstation.com/artwork/ZAYRm

Download Model from sketchfab

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