
Alien Reptile 1 - Material b Low-poly 3D model
cgtrader
A high-poly alien reptile model crafted in Blender, then texturized in Cycles is version 1 b. The main poly count of the ultra-high poly model can be found in the description section, while the poly counts for each game-ready version are displayed within the attached images. Exporting from a Blend file isn't necessary; instead, feel free to open and modify the original blend file to export it to any format desired. Several features worth noting about this model: 1) It consists of 2 separate sections: one containing high-poly versions suitable for detailed renderings, another featuring game-ready models optimized for fast rendering within games. - **Section A** holds the very high poly mesh used for the model's main body (displayed on Layer 1). You may pair this layer with the simple cycles floor placed on Layer 6 when it comes time to perform advanced rendering tasks or intricate animations. - In contrast, **Layer 2, 3, and 4** contain different levels of polycounts suitable for in-game usage: a lower-poly model for games with performance restrictions (or older systems), mid-range polys balanced between performance and quality, and the highest detailed low poly-count used for most advanced graphics scenarios. For those building using the game engine, you're free to pick from among layers 2 through 4 combined with Layer 16 featuring an additional game-ready textured dirt surface beneath. It is crucial to note that your success hinges on correctly unpacking 'textures.zip' within a newly-created "textures" directory – ensuring compatibility for all related functionalities and assets
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