
Alien Reptile 1 - Material a Low-poly 3D model
cgtrader
Here is a simplified alien reptile model sculpted directly in Blender, and efficiently textured in Cycles. This is version 1 Alpha. The primary poly count for this very high-poly model can be found within the description; poly counts for each game-ready version are prominently displayed throughout the image gallery. To expand upon this versatile model, I have successfully exported the .blend file into multiple formats, but it remains fully accessible - you may freely open the original file, modify its parameters and then export to your desired format. Framed against a sparse backdrop, two principal elements comprise the overall structure of the alien reptile model. These distinct parts include the textured version in Cycles and several accompanying game-ready alternatives. * Layer one contains the elaborate ultra-high poly mesh described earlier; concurrently, layer six holds a sleek Cycles floor perfect for visual enhancement through rendering and animating. These specific layers work hand-in-hand with the cycles renderer. However, I opted to distribute the different poly-count versions across various separate layers: layer two showcases a game-ready low-poly variant, while layer three demonstrates its high-quality, albeit slightly more polished, version four, serving as an exemplary model in terms of visual appeal within gaming environments. To cap it off, a neatly presented and optimized dirt ground has been created – layer sixteen elegantly accompanies these versions for complete game compatibility through the blender engine. Note that proper texture operation demands careful extraction - to successfully do so, carefully locate 'textures.zip' at the root folder of your project file hierarchy; concurrently ensure that these extricated files end up in a tidy structure within 'textures.' Only under this exact format configuration can you experience the optimized visual cohesion across all platforms where you wish.
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