
Alien Pillar
sketchfab
I'm developing an environment asset pack for my portfolio and this is one of its key assets. The development process involved creating a base model in Blender, which was then imported into Z-Brush to create a high-poly sculpt. The sculpt was re-imported back into Blender where it was converted into a low-poly, game-ready asset. Lastly, I used Substance Painter to add texture and detail to the low-poly asset.
Download Model from sketchfab
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