
Alien Crab Monster Low-poly 3D model
cgtrader
The Intergalactic Crab Creature is a pre-built game-ready asset designed specifically for Unreal Engine 4. This extensive package features an impressive array of animations, a fully playable character model, cutting-edge Inverse Kinematics for the legs, four Levels Of Detail (LODs), and an advanced A.I system that seamlessly integrates with the included A.I Spawner blueprint. Additionally, this robust creature model boasts distinctive footstep sounds that adapt to the surface it traverses, further enhancing the overall gaming experience. Furthermore, an array of diverse creature sound effects immerses players in the world. To experience a live preview of the Unreal Engine project or simply examine the model in real-time, download the downloadable preview located here: http://bit.ly/AlienCrabMonsterDemoV2 For an exhaustive list of features, view the extensive documentation at bit.ly/AlienCrabMonsterDoc. This comprehensive asset supports the following file formats: * Unreal Engine 4.9 & Above (thoroughly tested up to 4.22) * 3D Studio Max 2014 * FBX * OBJ * Zbrush * High-resolution JPG textures with a resolution of 8192 pixels Animations include: * Idle Mode * Ground-Tapping Idle Movement * Forward Walk * Backward Walk * Left and Right Rotation * Left and Right Strafing * Jump Movement * Jump Loop Animation * Stabbing Attack (various directions) * Biting Attack * Dominating Roar Within the Unreal Engine 4 package, two immersive levels await: a model-viewing level situated in a darkened space (displayed through image files) and an advanced A.I & Player testing level. The latter allows players to assume control of their Alien Crab Monster character while being relentlessly pursued by other creatures. This groundbreaking IK system is specifically designed with creatures in mind, ensuring smooth movement on uneven terrain without compromising its natural appearance. Unlike conventional IK systems commonly used for humanoid characters, this innovative solution focuses on the relative orientation between the Pawn and the environment. This enables seamless movement even on steep hills or slopes. To further facilitate modification, Blueprints are thoroughly documented, serving as an excellent resource for learning how to create a basic A.I pawn with relative IK functionality. Please refer to the comprehensive feature list above for detailed information regarding the implementation of this exceptional IK system. Texture sizes: * [8192] pixels - 2 * [4096] pixels - 6 * [1024] pixels - 5 * [128] pixels - 1 Vertex count ( LOD Levels): * LOD0: 205,360 * LOD1: 13,328 * LOD2: 8,248 * LOD3: 1,619 Animation type: In-Place Movement.
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