
ALICE gray chair cover houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and later converted into various other 3D formats. The native file format is .skp, with a corresponding 3dsmax scene built in 3ds Max 2016 and rendered with Vray 3.00 Ref. 147 Dimensions (cm): H 100 x W 47 x PR 57 Weight: 0.10 Kg Chic light gray, this linen chair cover completes your living room with a classic and refined touch. Convenient to change the atmosphere in an instant, this linen slipcover will fit perfectly on the ALICE Housser solid pine chair. Deco detail: its timeless color will bring chic style to your dining room. You'll love it: The wide selection of colors to match any decor. Ref 147505, Price: $34.99 Textures can be found in the .skp file. How to extract textures from the .skp file? If you have one of these software programs, it's easy to follow the guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels -> Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.
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