
ALICE anthracite chair cover houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 software before being converted to all other 3D formats. The native format is .skp, while the 3ds Max scene is a 2016 version, rendered with Vray 3.00 software, reference number 147504. Dimensions are: height 100 cm x width 47 cm x protrusion 57 cm. Weight is 0.10 kilograms. Are you thinking of a new color for your ALICE chair? Fall in love with this cover made from dark gray linen fabric. Convenient to change the atmosphere at a moment's notice, this linen slipcover will fit perfectly on the Housser solid pine chair ALICE. Decorative detail: its elegant color that will add a touch of chic to your dining room. You'll like: The wide range of colors to match any decor. Reference number 147504, Price is €34.99. Polygons are 187. Textures can be found in the .skp file. How to extract textures from the .skp file? If you have any of the following software, it's easy to do so. Follow these guidelines: Sketchup (Free) Export the image as your chosen 2D file by going to File/Export/2D Graphic - dropdown option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..\3dsMaxSceneAssetsImages. You can find textures there as well. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file into Rhinoceros 3D, then open material editor (Panels -> Material Editor). Select any material that has texture on. Click on the texture name (in Textures section), click on the three dot button. You can now see all textures, and it should be in ..AppData\Local\Temp\EmbeddedFiles directory. Feel free to copy and paste the textures into any folder you prefer.
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