Alhambra cutting houses of the world 3D model

Alhambra cutting houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to every other 3D format available today. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Give your decoration a sophisticated international flair with the enchanting Alhambra decorative cut. Exceptionally refined, this cup deco chrome metal is also an incredibly practical item to use as storage for small items. A magnificent decorative accessory that will bring an exotic elegance to any home or room setting. This product belongs to the range Africa: Create an immersive Africa atmosphere in your living area with this selection of one-of-a-kind objects that exude unique personality and style. For a high-end tribal decor look, opt for this collection that will captivate you with its stunning leather details, intricately carved wood, expertly crafted metal and mirror-like chrome finishes. Size (cm): H 20 x W 74 x D 30 Weight: 3 Kg http://www.maisonsdumonde.com/EN/en/products/product/coupe-decorative-alhambra-117066.htm\nRef: 117066 Price: 75 €\nPolygons: 342\n\nTextures can be easily accessed from the .skp file\n\nIf you have any of the following software, it is quick and simple to extract them. Just follow these easy guidelines:\n\nSketchup (Totally Free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother method is:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even a trial version will suffice)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there as well. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Even a trial version will do)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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