
ALEYSHA v.02
3docean
I've transferred all the sculpted details from my old mesh to my new base mesh. This version also includes the updated Ztool with the new topology and sub tools, which can be used to re-generate or alter all the maps used in this file. I've bound her to an HIK skeleton and rigged it with Maya's FBIK character rig, but there is no face rig or morph targets included. Some weight tweaking may be needed in some instances, but the rig should be good for some basic posing. The hair has been rebuilt from version 01 using Maya hair, however there are no collide objects and dynamics set up for it. These may follow in a future item update. This starter kit makes building your own female characters a solid foundation, whether you're creating low poly games or high poly render movies. The great base mesh, superior Ztool, and Maya scene provide a strong starting point. I've had a vast number of influences for this model, including Beyonce Knowles, Jessica Alba, Megan Fox, Patricia Ford, and others. She has a fit, toned, luscious, curvy body shape unlike the standard slim types you see on a catwalk, and I couldn't help but exaggerate the proportions a little. If you have any questions, please don't hesitate to write to me via my profile page. You can also find version 01 here. Item Update: I've updated the package with a dynamic hair system created using PhungDinhDzung's amazing hair script for Maya. There are now two versions available: one with the new hair attached to the model, and a separate hair file that can be imported to another scene and attached to a model by parent constraining the "hair_surface" group to the head bone. You can turn on and off dynamic simulation for easier animation. The Figurine is available here.
With this file you will be able to print ALEYSHA v.02 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on ALEYSHA v.02.