Alcatel One Touch 536 Black Low-poly  3D model

Alcatel One Touch 536 Black Low-poly 3D model

cgtrader

Human beings rely on high-quality, low-poly 3D models such as Alcatel OT536 Black in various fields including game development, advertising, interior design, motion picture art, visualization, etc.. The modeling process was based on ortho-photos of the real phone resulting in highly authentic recreation of its design details. This model is user-friendly due to its simple composition comprising few meshes. It is also low-polygonal, which helps conserve system resources, and features only one material. Irrespective of the chosen renderer, this model always appears realistic because of the high-resolution photo-textures used. The carefully thought-out topology of the low-poly model in combination with detailed textures ensures that even with a minimum number of polygons, you can achieve maximum quality. In fact, the results are good enough for close-up shots as well. This model uses only one material and assigns a photo-texture to it. To increase its advanced realism, other textures such as Specular, Glossiness, Bump, and Emission are applied to luminous elements of the model. These elements include screens and indicators, which take advantage of additional details provided by Specular and Glossiness maps. The former represents reflective properties, while the latter portrays dispersive abilities, both contributing to an effect that seems like multiple materials being used. There are five main textures in total. They are saved as 4096-pixel images in .jpg format and accompanied by the original texture file (.PSD) in the archive provided. It's worth noting that some textures feature Cyrillic symbols found on a Russian-language keyboard along with a screen designed specifically for a Russian-speaking audience. The opening and closing animations of the model are simply performed by rotating its display. The Alcatel OT536 Black 3D model was created using the 'Maya 2009' software, maintaining accurate real-world dimensions in centimeters and following good practices for naming and grouping its various parts. An accompanying scene designed with V-Ray render plugin in Maya 2014 features a set of reflective elements, making it easily adjustable to earlier versions such as Maya 2012 with V-Ray 2.0 or even as far back as the original material from Maya 2009. The model comes with pre-defined rendering options suitable for various uses across multiple platforms.

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