AKM - Model and Textures Low-poly  3D model

AKM - Model and Textures Low-poly 3D model

cgtrader

Game ready mesh and textures for the AKM - Model and Textures. Important notes! High resolution textures exported out of Substance Painter for Unreal Engine, Cryengine 3, Unity as well as default for any other possible use. Material, meshes and texture names follow an easy to understand naming convention. The intended use for these models and it's textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty. You can downscale the textures from 4K to 2K or 1K to save memory, but you'll get the highest resolution to decide for yourself. After importing the model and the textures into the target engine, you have to follow the official engine documentation on how to set up the material. Rig, animations or sound are not included. Try before buying! Check out the free AKM, MK2 Grenade and the ammunition before you buy it. You can use it in any game and convince yourself of the quality level as well as seeing how it's been set up. Naming Conventions: WPN_ = Weapon Mesh WPNM_ = Weapon Material WPNT_ = Weapon Texture Get in touch In case of questions, the best way to get in touch is to write a message through the official ChamferZone Facebook page. I'll get back to you as soon as possible. https://www.facebook.com/ChamferZone https://www.artstation.com/artist/timbergholz http://chamferzone.com/ By purchasing, you agree to these terms: All content sold is licensed to the buyer for a lifetime right to use the content in developing an unlimited number of products and shipping those products. The buyer also has the license to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer. Each such product built using content must be a standalone creative work (such as a game, simulation, or video) where content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users. Users are free to modify any purchased content. All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects.

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