Airport metal detector 3D model
cgtrader
Airport metal detector 3D Model is ready for production. This model comes with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. It uses only quads geometry (no tris/ngons) without poles. The geometries are easily customizable: UV unwrapped so you can create new Textures (or modify existing ones) using the UV Layout maps provided in the package (as PNG with alpha). Each object, material or Texture provided has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x. Find more than 11+ promo images here: nr. 1-2-3-4-5-6 are rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene showing UV Layout; others: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 21838 vertices, 21446 quad faces (42892 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder with PBR Textures set for many rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal; Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). Use the provided Textures, or import FBX/obj file with Textures set you want, in your 3D Modeling software or game engine and link them to get a ready-to-use asset. IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using HDR Environment Texture Image which is NOT provided in the package!
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