Air Pump
sketchfab
I built a fundamental air pump model within Maya, then applied an aged effect on the glass using Zbrush by introducing deliberate cracks and imperfections, followed by similar marks on the body. Next, I performed low-poly modeling, UV unwrapping, and baking on this object. Following that process, I created textures in Photoshop, utilizing a PBR workflow for the first time, as previously I had relied on Substance Painter for texturing. Tris: 1849
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