Air Battle Game

Air Battle Game

thingiverse

Human: Set Map and airplanes of two colors. - 10 fighters - 6 bombers Rules of the game "Air Battle": Diagonally (left-top, right-bottom) in the corners are cells with headquarters, the blue headquarters and the red headquarters. Near the short sides there are two airfields each (a group of 10 cells for fighter planes, and a group of 6 cells for bombers). Around the airfields - 10 pieces of anti-aircraft guns, each takes 1 cell and shells 4 cells: own, cell on the left, cell on top and left-on top (view from the player) Strategy in turn. A player must move only one fighter and one bomber per turn (but not two aircraft of the same type). Aircraft are initially located at airfields (10 fighters, 6 bombers), airfields as starting positions (gas stations there, repairs, no). A fighter can move 3 times per turn, a bomber - only 2 times. Movement - moving an airplane by 1 cell (from a node to a grid node) or turning the plane 90 degrees. Aircraft have a flight direction and may not move anywhere during a turn, but turn in place 2-3 times. But they do not stand alone (especially a fighter, due to the odd number of moves they cannot be returned for 3 movements to the fighter position before the move) If the course of the aircraft ends on the cage under the shelling of someone else’s anti-aircraft guns, the plane goes astray is removed from the map. Airplanes fight like this: - The same planes do not hit each other forehead: the fighter does not hit the fighter forehead. - The bomber will hit the fighter in a frontal attack: the bomber hits the fighter head-on. - Any plane will knock the enemy in the tail and side: The attacker knocks in the tail or side. Players take turns, while there is something to both walk. The player will lose if he lost 16 aircraft. The player will win if he puts the bomber on the cage of the enemy headquarters!

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