AIM-54 Phoenix missile

AIM-54 Phoenix missile

3docean

AIM-54 Phoenix Missile 3D Model. Production-ready model, with Physically Based Rendering (PBR) materials, textures, and non-overlapping UV Layout map provided in the package. Quads-only geometries are used throughout this model (no triangles or n-gons). Customization is easy: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV Layout maps (in PNG with alpha). Each object, material, and texture has a unique name, making it simple to identify and access them. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. Promo images include: 11+ images rendered in Cycles (Blender 3D 2.80), wireframe views, UV layouts, and screenshots from the Blender 3D scene showing the UV Layout. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. The model consists of 1 object (mesh), 1 PBR material, and UV-unwrapped textures with non-overlapping UV Layout map provided in the package. UV Layout maps and image textures have a resolution of 2048x2048; PBR textures created with Substance Painter. Polygonal, quads-only geometry is used throughout this model (no triangles or n-gons); 6106 vertices, 6096 quad faces (12192 triangles). Real-world dimensions are included; scene scale units are cm in Blender 3D (Metric with 0.01 scale). Uniform scaling has been applied to the object. A PBR Multi-Engine Textures Pack is included: a zipped folder containing the PBR textures set for various rendering engines or game engines. Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the textures or import the FBX/OBJ file along with the desired texture set in your 3D modeling software or game engine and link them together to get a production-ready asset. Note: Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image, which is not provided in this package. Sketchfab 3D preview: https://sketchfab.com/3d-models/aim-54-phoenix-88703cdc2b924b1092bf219311d995c1

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