AICHI D1A2  Hokoku-127 3D model

AICHI D1A2 Hokoku-127 3D model

cgtrader

Color scheme: Chinese coast, Autumn 1937. Code 'Hokoku-127' marked on its side signifies the airplane's existence is owed to voluntary contribution. The Aichi D1A or Navy Type 94/96 Carrier Bomber was a Japanese carrier-based dive bomber of the 1930s. This single-engine, two-seat biplane, based on the Heinkel He 50, was produced by Aichi for the Imperial Japanese Navy and remained in service as a trainer at the time of the attack on Pearl Harbor. 3D MODEL GENERAL INFO -The model was created from blueprints, photos, and historical documentation with precision in detail and real units of measurement to ensure a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat. Cockpit NOT INCLUDED. LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part, including ailerons, rudder, elevators, propeller, and wheels. OBJ and FBX - To animate the airplane, you must create your own setup according to the 3D software you are using. You may need to reassign uv textures when opening files with different software. The aircraft is subdivided into two parts, each with its own uv map. To reassign textures, simply load texture maps and assign them to the respective channel. UV TEXTURE LIST: Fuselage: color, metalness, normal, roughness, specular (8K textures) Wings: color, metalness, normal, roughness, specular (8K textures) Engine: color, metalness, normal, roughness, specular (2K textures) Gun: color, metalness, normal, roughness, specular (2K textures) 20 uv texture maps in total The transparency map for the hood windows is stored in the alpha channel of fuselage color map (Aichi_D1A2_127_fuselage_color.png) If you need to reassign the texture maps inside the Blender scene, ensure Color Space is set to Non-Color inside the Image Texture node for Metallic, Specular, Roughness, and Normal channels. Leave sRGB in Base Color channel. For any difficulty or question, I am always available to provide assistance. I would be grateful if my models could help you achieve a great result.

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