AGM-62 Walleye Missile

AGM-62 Walleye Missile

3docean

AGM-62 Walleye Missile 3D Model. Production-ready 3D model, with PBR materials, textures, non overlapping UV layout map provided in the package. Quads only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using UV layout maps provided in the package (as PNG with Alpha). Each object, material, or texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image is rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing UV layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 1601 vertices, 1591 quad faces (3182 tris). Real world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: In a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too! So, you'll be able to edit Textures or import the FBX/OBJ file along with the desired Textures set in your 3D modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/agm-62-walleye-missile-fb2e3bf50ab14db1b3fbede41c25cfbe

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