AGM-114 Hellfire missile

AGM-114 Hellfire missile

3docean

AGM-114 Hellfire Missile 3D Model. Production-ready model, featuring PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons) ensure seamless performance. Easily customizable: UV-unwrapped geometries enable you to create new Textures or modify existing ones using the provided UV Layout maps as PNG files with alpha channels. Each Object, Material, or Texture in the package has a unique and meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal engines. PROMO IMAGES: rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: - Rendered in Cycles (Blender 3D 2.80): #1-6 - Wireframe images: #7-8 - Screenshots from the Blender 3D scene, showing UV Layout: #9-10 - Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 8762 vertices, 8752 quad faces (17504 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! - Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal - Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) - Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) - Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, height Generic PBR Metal Rough workflow: base color + opacity, roughness, metallic, normal, height; use it in Eevee for Blender 3D 2.8 too. Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/agm-114-hellfire-missile-a0d4f1d4621f4c45b581606ff6026922

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