
Agent uR118
sketchfab
I conceptualized a personal project from scratch, creating the initial character model that I envisioned. As its creator, I designed, built, and refined every aspect of this digital persona using Blender as my primary tool. I also utilized Substance Painter to meticulously craft its texture, bringing depth and realism to its digital form. The final touches were added in Photoshop, where I fine-tuned the character's visual appearance to match my original concept.
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