AFTER CLARK SOFA houses the world 3D model

AFTER CLARK SOFA houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8, then converted to every other 3D format available. Native format is .skp, 3dsmax scene uses 3ds Max 2016 version, rendered using Vray 3.00 CATALOGUE 2014 This funky side table takes the idea of Recycling to heart with its canteen-shaped design. Sleek and nomadic, this wheeled end table will fit perfectly into your urban decor. Practice it as a small side table or even a bedside table, this piece also has black sofa with three drawers. If you're a fan of eclectic style, take a look at Edison sofa too. Size (cm): H 58 x W 42 x D 41 Weight: 8.50 Kg\nRef. 138241, Price: € 119.90\nPolygons: 17412\n\nTextures are found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's a breeze. Just follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In directory, there should be a folder with exported file name containing all textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on texture name (in Textures section), click on three dot button. You can now see all textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like

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