Advanced Road Materials - UE4 Low-poly  3D model

Advanced Road Materials - UE4 Low-poly 3D model

cgtrader

The package is packed with Unreal Engine 4 project files, boasting two master materials that empower users with the capability of applying opacity masks. In addition, it comes equipped with a total of seventeen instances, fully ready for deployment. Utilize these instances in conjunction with the added functionality to include dirt, moisture, and water puddles on demand. Each one is easily activated using mask-based settings as well as distance metrics extracted from the height map. Each master material itself is crafted for high efficiency - the first allows a user to support multiple types of road surface along with a robust opacity masking feature, offering limitless versatility when crafting road scenarios. Its secondary counterpart provides users with not just two distinctly styled road surfaces, but a unique combination of these materials expertly blended by an adjustable mask. Further enhancements include support for high-resolution details like colorful, precise, realistic road markings. In the context of visual adjustments within the dirt module, you'll be able to refine multiple key elements. For instance, dirt normal intensity levels, scaling dimensions, dirt opacity percentages, overall size settings, customizable colors as well as precision metalness features all await user optimization. As a supplementary function for managing the visual appearance, Moisture module enables users to apply broad and general effects on wetness throughout entire textures. Moisture controls also offer extensive possibilities such as implementing puddle formations over roads and streets based solely upon height variations extracted from real maps, adding surface reflections where light interaction appears even in conditions when no direct water exposure exists; fine tuning overall 'water effect' strength so visual appearance matches any level - regardless of the actual amount of presence being modeled (wet, very-wet); editing influence levels by applying higher sensitivity whenever certain specific zones or parts on maps would reflect wet characteristics rather intensely. Packed within is two foundational base models: one designed as completely flat surfaces spanning roughly 9m square & composed approximately around six zero and eight triangle elements each side (allowing ample amount space), plus an option having vertical displacement ranging around sixty three, plus other eleven with raised designs which combine both mentioned sizes creating much varied environments easily fitting needs of diverse user preferences when applying pre-configured assets. Also inside: additional mesh derived straight away - thirty in total, with multiple materials all already applied using Unreal Engine tools for optimized real time processing & overall visual aesthetics performance enhancement within scene rendering engine context. Pack has separated each provided asset under designated file types such that they're highly accessible even without actual full implementation or loading needed prior. So go ahead and explore this comprehensive asset offering which works flawlessly in version ranges four point nineteen through twenty two of Unreal Engine game development environment. Available resolutions are varied allowing customization needs according desired quality outputs & hardware capability limitations - specifically broken down to support: twenty five different sizes at low to moderate scale covering area 1024 pixels x by side; followed immediately with eleven other options sized respectively at forty seven thousand two hundred eight nine nine four zero five ninety sixty square meter blocks per edge thus accommodating both mid-to high quality level expectations efficiently

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