Acrylic Fluorescent Ink Bottle 3D model

Acrylic Fluorescent Ink Bottle 3D model

cgtrader

Acrylic Fluorescent Ink Bottle 3D Model featuring four distinct objects: glass, ink, label, and top, all parented and uniquely UV Layout mapped, Materialized, and textured with PBR assets. Production-ready, with PBR materials, textures, and non-overlapping UV layouts provided. Made up of quads only geometry (no tris or ngons) with no poles, the 3D model is highly customizable: UV-unwrapped geometries allow users to create new Textures or modify existing ones using the included UV Layout maps (as PNG with alpha). Each object, material, and texture comes with a descriptive name for ease of use. Created in Blender 3D 2.79 with Cycles materials and exported as OBJ and FBX files, while PBR materials and textures were designed in Substance Painter and exported for compatibility with V-Ray, Unity, and Unreal. Promo images showcase the model's renderability: image 1-6 are rendered in Cycles (Blender 3D 2.79), 7-8 are wireframe views, 9-10 display the UV Layouts within Blender 3D, and additional images provide a closer look at the UV layouts. Available formats include FBX and OBJ files, as well as BLEND scenes from Blender 3D (2.79 with Cycles materials), alongside PNG textures with alpha channel support. This package comprises four objects, four PBR materials, and non-overlapping UV maps; Textures are also included for customization. Resolution settings are standardized at 2048x2048 for consistency. Geometry specifics: polygonal model built using quads only (no tris/ngons), 11478 vertices, and 11376 quad faces with no poles in sight. Uniformly scaled to facilitate easier use within any environment or software. Scale units are measured in cm within Blender 3D (metric units with a scale of 0.01). As part of the bundle, users will also find PBR Multi-Engine Textures Pack: an archive zipped folder that houses PBR texture sets tailored for popular rendering and game engines, including Cycles for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, as well as generic workflows for Spec Gloss and Metal Rough scenarios. Key renderings made using Blender 3D 2.79 + Cycles environment with HDR image which is not included in this package.

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