
Abat-jours (3 lamps)
3docean
Human: Abat-Jours (3 Lamps) 3D Models. Three individual objects, each with its own non-overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, non-overlapping UV Layout map provided in the package. Quads only geometries are used (no tris/ngons). Each object, material or texture provided in the package has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.80; you can find 11+ promo images in this description: Numbers 1-6 are rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. Three objects (meshes), three PBR Materials, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 50216 vertices, 50200 quad faces (100400 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder contains the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too. You'll be able to edit the Textures or import the FBX/OBJ file along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/abat-jours-3-lamps-b56b2e7409f34b9fa2a7ae7c5a3e1db9
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