Abandoned Small House pack Low-poly 3D model

Abandoned Small House pack Low-poly 3D model

cgtrader

Every model is using the same textures for outside walls, inside walls, glass parts, and wood parts. The pack isn't ready to use with any engine yet - we need to import the models and their respective textures! Here are some details on the models: abandoned_house01 (13960 polygons) entrance_door (820 polygons) inside_door (553 polygons) abandoned_house02 (15007 polygons) abandoned_garage (2769 polygons) abandoned_shelter01 (3957 polygons) abandoned_shelter02 (15562 polygons) These models are all inside the pack, which contains several files: Cryengine.rar (tested in 5.6) This includes several .cgf files: abandoned_house01.cgf entrance_door.cgf inside_door.cgf abandoned_house02.cgf abandoned_garage.cgf abandoned_shelter01.cgf abandoned_shelter02.cgf The textures in this pack are all based on different diffuse, ddna, and specular 2K or 4K textures. Every model also has proxy objects and a material (which is currently empty). UE4.rar (tested in 4.24) This includes several .FBX files: abandoned_house01.FBX entrance_door.FBX inside_door.FBX abandoned_house02.FBX abandoned_garage.FBX abandoned_shelter01.FBX abandoned_shelter02.FBX The textures in this pack are all based on different normal and orm textures with base color variations. Every model also has collision objects and a second uv channel. unity.rar (tested in 2019.3.3) This includes several .FBX files: abandoned_house01.FBX abandoned_house02.FBX abandoned_garage.FBX abandoned_shelter01.FBX abandoned_shelter02.FBX The textures in this pack are all based on different albedo, transparency, normal, metallic smoothness, and ambient occlusion (ao) 2K or 4K textures. Every model also has collider objects and a second uv channel. To make the models more versatile, we should add more material ids and create additional texture variations. If you want to use these models with another engine, be sure to check out every type of texture inside each texture set - including albedo, diffuse, roughness, metallic, glossiness, specular, ambient occlusion, normal, and opacity.

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