Abacus toy

Abacus toy

3docean

Abacus Toy 3D Model. Single object, to be used "as is" in your scenes (unless you edit it on your own). Production-ready 3D model with PBR materials, textures, non-overlapping UV layout map provided in the package. Quads only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries allow for new textures to be created or existing ones modified using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing UV layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with alpha 1 object (mesh), 1 PBR material, UV unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quads only (no tris/ngons); 22728 vertices, 22566 quad faces (45132 tris). Real-world dimensions; scene scale units: cm in Blender 3D (metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR spec gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR metal rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the textures or just import the FBX/OBJ file along with the desired texture set in your 3D modeling software or game engine and link them together to get a game/production-ready asset! Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image not provided in the package!

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