
A Simple Axe
sketchfab
I've chosen to create an axe as a way to hone my PBR workflow skills and enhance my Substance Painter abilities. The objective was to craft a straightforward object while meticulously working on it from start to finish. I still have areas where I can improve, but I'm grateful for the chance to learn! I worked in 3dsMax to establish the low-poly form, then imported a turbosmoothed version of the axe into Zbrush to add some intricate details; finally, I completed the texturing process using Substance Painter.
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