A Rock Stack

A Rock Stack

3docean

Human: Two versions: a PBR texturing workflow (Metal) and a Standard Specular/Diffuse/Normal workflow are available for use in a 3d game engine such as Unity or Unreal. A Rock Stack model that can be used to create cliffs, mountains, or standalone stones is provided. This asset can be stacked on top of each other, scaled up or down, and rotated to suit your needs. The textures come in two resolutions: 2048×2048 pixels are included for both workflows. Metal texturing workflow includes six maps: * Albedo * Ambient Occlusion (AO) * Bump map * Metalness value * Normal map * Roughness value The Standard Specular/Diffuse/Normal workflow also comes with six textures: * AO * Bump map * Diffuse color map * Glossiness value * Normal map * Specular color map

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