A poor little shed, ripped from the ground.

A poor little shed, ripped from the ground.

sketchfab

Three long weeks of grueling work on this diorama for my university project have finally come to an end with a completed masterpiece. I've pushed myself to the limit, tackling every challenge that came my way and overcoming each one with determination. Cinema 4D handled the models with ease, while Maya brought them to life with its incredible depth and realism. ZBrush allowed me to add exquisite details that elevate the entire piece to new heights. Meanwhile, Speedtree effortlessly created a lush, vibrant tree that perfectly complements the scene. And finally, Substance Painter brought everything together with textures that are simply stunning in their complexity and nuance.

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