A collection of Traffic Lights - Set I Low-poly  3D model

A collection of Traffic Lights - Set I Low-poly 3D model

cgtrader

This Set Contains a Collection of 3 Three-Dimensional Traffic Lights. If You're Downloading FBX, FBX File Format Has Embedded Texture Maps. - When the FBX File Format Is Imported to Software, It's a Good Idea to Inspect Whether the GLOSSINESS Texture Map Is Inverted if It's Assigned to a ROUGHNESS Shader & Vice Versa. If You're Downloading Max, Just Open the File and Hit Render. Preview Images Rendered with the Mental Ray Renderer - Background and Lightning Setup All Included in the Max File. If You're Downloading OBJ or 3Ds, Textures.rar Is Provided for This Case. - Just Create a New Material and Assign the Texture Maps to Their Respective Shaders. *Important* Light Sources Need to Be Added Manually. 2. When the GLOSSINESS Texture Map Is Attached to a ROUGHNESS Shader, Make Sure to Invert the Texture Map to Ensure Correct Results. Technical Details: Low-Polygon Model Traffic Light 01: Polygons = 19,028 Vertices: 9,729 Traffic Light 02: Polygons = 19,028 Vertices: 9,729 Traffic Light 03: Polygons = 19,028 Vertices: 9,729 Texture Map Resolution: 4096 x 4096, 1024 x 1024 Diffuse Normals Specular / Metalness Glossiness / Roughness Emissive Renderings: Previews Rendered with the Mental Ray Renderer. Background and Lightning Setup Included in the Max File. Tip: The Model Is Intended to Achieve the Highest Possible Quality with 4K Textures. However, In Real-Time Applications Like Unreal or Unity, Texture Maps Having a Resolution of 4096 x 4096 May Not Favor Performance. In This Case, It's a Good Idea to Compress the Texture Maps to 2K to 1K to Ensure Optimum Performance. One or More Textures on This Three-Dimensional Model Have Been Created with Images from Textures.com. These Images May Not Be Redistributed by Default. Please Visit www.textures.com for More Information.

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