A collection of Street Lamps - Set IV Low-poly  3D model

A collection of Street Lamps - Set IV Low-poly 3D model

cgtrader

This set contains a collection of three 3D models, each one accurately depicting a street lamp. If you're downloading the FBX file format, which does come with embedded texture maps, here's a tip: When imported to software, make sure to check whether the GLOSSINESS texture map is indeed inverted when assigned to a ROUGHNESS shader. If it's not, simply flip it around to achieve correct results. When using Max, opening and hitting Render should give you perfectly previewed images using the Mental Ray Renderer. As for background and lighting setup, rest assured that all settings are conveniently included in the Max file itself. However, if you're planning to work with OBJ or 3Ds files instead, things become a tad more involved. In this case, be sure to create new materials and assign the provided Texture Maps accordingly. *Note-worthy* - Light sources require manual addition, so don't forget that critical step in your workflow. For optimal results when attaching the GLOSSINESS texture map to a ROUGHNESS shader, simply invert the texture map to get it just right. Below are some key technical details about each of our 3D street lamp models: - Street Lamp 01 features a polygon count of 12,088 and vertex total of 6,115. - Likewise, Street Lamp 02 and 03 have an identical count of 12,088 polygons with 6,115 vertices apiece. When it comes to texture maps, we've opted for resolutions of both 4096 x 4096 pixels and a more conservative 1024 x 1024 pixels to accommodate various applications and user needs. Available textures include Diffuse, Normals, Specular / Metalness, Glossiness / Roughness, and Emissive layers. For previewing the models in your Max file, be assured that our background and lighting settings have already been set up for you by the Mental Ray Renderer. To maximize rendering quality on your computer or device while keeping performance up to snuff, remember this tip: The Model was created with 4K textures but could be beneficially rendered using 2K to 1K compressed texture maps - a handy optimization that should boost frame rates. Keep in mind that one or more of our texturized components originate from www.textures.com. While you can still use them freely within your creative projects, there are certain limitations on redistribution rights per the website's policies.

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