
A collection of Street Lamps - Set III 3D model
cgtrader
This set contains a collection of three detailed, high-resolution 3D models of street lamps, meticulously crafted to capture the intricacies of these urban fixtures. When importing FBX files, which embed texture maps, it's essential to inspect whether the glossiness texture map is inverted if assigned to a roughness shader. Similarly, check for any inversions in vice-versa configurations. For those downloading MAX files, simply open and render to generate preview images with the Mental Ray Renderer, where background and lightning setups are all pre-configured. When working with OBJ or 3Ds file formats, an accompanying textures.rar is provided, enabling you to create new materials and assign texture maps to their respective shaders. However, please note that light sources require manual addition. An important detail when attaching the glossiness texture map to a roughness shader: ensure the texture map is inverted for correct results. Technical details include polygon counts and vertex numbers: - Street Lamp 01: 47,324 polygons and 23,923 vertices - Street Lamp 02: 47,324 polygons and 23,923 vertices - Street Lamp 03: 47,324 polygons and 23,923 vertices Textures are offered in two resolutions: 4096 x 4096 and 1024 x 1024 for diffuse maps, normal maps, specular/metalness, glossiness/roughness, and emissive. Previews were rendered using the Mental Ray Renderer, with background and lighting setups already configured within MAX files. To optimize performance in real-time applications like Unreal or Unity, it's recommended to compress texture maps from 4K to 2K or 1K resolution when necessary. Some textures have been created using images from Textures.com; please refer to their terms for redistributing these resources.
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