50 Tileable Roughness Maps - Surface Imperfection Texture

50 Tileable Roughness Maps - Surface Imperfection Texture

cgtrader

QUICKLY ADD AUTHENTIC SURFACE IMERFECTIONS TO ANY 3D MODEL NOW\n\nWHAT YOU GET:\n\n50 Realistic Tileable Roughness Maps – High-Resolution 8-Bit PNG – 4096 x 4096\nTutorial – How to Skillfully Paint Selective Roughness in Substance Painter with Ease\nTutorial - Mastering the Setup and Use of My Expertly Crafted Roughness Maps in Cinema 4D and Octane Render for Stunning Results\n7 Thorough Categories of Realistic Roughness Maps for Authenticity\n\nComprehensive (Dust, Dirt, Scratches, Smudges, Stains, Fingerprints) - Capture Reality with Ease\nScratches - Bring Texture to Your Models\nSmudges – Add a Touch of Wear and Tear\nDust - Realism at its Finest\nStains – Enhance Your Surfaces\nFingerprints – Imperfections for a Realistic Look\n In the real world, every surface has its own unique set of imperfections. From minor scratches on surfaces to fingerprints from dirty hands, there's no such thing as a perfectly clean surface. Adding realism to your 3D models requires authenticity in texture and design. This is where high-quality roughness maps come into play – they enable you to add subtle imperfections onto your models, pushing them closer to perfection in the virtual realm. These comprehensive maps can be easily integrated into any 3D program for quick results. To aid creators, I've handcrafted 50 exceptional roughness maps that bring forth a multitude of textures, perfect for designers seeking realism without the hassle. Plus, with these high-quality resources at your fingertips, achieving stunning 3D models becomes much simpler. If you prefer more manual approaches, each map can be utilized in Substance Painter to paint roughness directly onto your 3D model – all while providing endless opportunities for creative expression by combining and contrasting them for even greater depth. Detailed instructions are provided for effective application in a full tutorial showing the step-by-step process I use with these maps. A Word of Caution:

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