4th order Sierpiński curve

4th order Sierpiński curve

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I tweaked a BASIC program from the July 1984 edition of Creative Computing magazine to run smoothly under Chipmunk Basic on my Mac. I made adjustments to the code so that it saves a text file with precise coordinates for each line's endpoints. Next, I created a blank SVG file using Inkscape and then opened it in a Sublime Text editor where I crafted a polygon using the coordinates from my program. After that, I loaded the SVG file into Inkscape and exported it as an Open SCAD file, which I then converted to an STL file. You can access the original BASIC source code right here: https://archive.org/details/creativecomputing-1984-07 The BASIC source code and basic documentation are included for reference.

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