
43M Danuvia - Hungarian Army Gun 3D model
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These materials are used to make models for video games, specifically World War II-era equipment and uniforms worn by the Hungarian army during that time. The textures were rendered in 2048 x 2048 pixels with 32-bit color depth. Diffuse maps are typically used for basic colors and details, while specular maps highlight shiny areas such as metallic parts or wet surfaces. Normal maps show three-dimensional data to add visual realism and texture to flat surfaces.
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