
40cm artificial boxwood houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 13 before being converted into various other formats. Its native format is .skp, with a corresponding 3dsmax scene built in 3ds Max 2016, rendered utilizing Vray 3.00 Looking for a decorative element to give character to the entrance of your home or your outdoor patio? Discover the artificial boxwood sphere that can be placed inside an earthenware pot or cast iron vessel. This outdoor artificial plant can also bring some greenery into a winter garden or a modern living room setting. Size (cm): 40 Length, Weight: 2 Kilograms \nRef: 117006 Price: 29 Euros\nPolygons: 4608 \n\nTextures can be found within the .skp file.\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software installed on your system, it is straightforward. Follow these guidelines provided:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file by selecting File/Export/2d Graphic from the drop-down option.\n\nAnother way to extract textures involves going to File -> Export -> 3D Model. Choose to export it as a COLLADA File (*.dae) file and click on the Options button, making sure that Export Texture Maps is checked. Locate the exported file in its designated directory and within the folder there will be all of the corresponding texture files.\n\nC4D (Trial version meets the requirements)\n\nImporting .skp files to C4D generates a separate folder with textures next to the .skp file by default.\n\n3ds Max\n\nUpon importing the .skp file into 3ds Max, all textures will be stored in the ..3dsMaxsceneassetsimages directory. To further facilitate extraction, one can export an fbx file using the embed media option selected in the export dialog window. This action will automatically create a folder of textures that is saved alongside the fbx file.\n\nRhinoceros 3D (Trial version meets the requirements)\n\nTo import .skp files into Rhinoceros 3D, navigate to Panels->Material editor and then open it up. Next select any material that contains texture, right-click on the texture name within the Textures section, and finally click on the three dot button to display all of the textures. The embedded files can be located in the ..AppDataLocalTemp directory.\n\nIt is freely permitted to copy and paste these textures into a new folder of choice.
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