
40 Wall Street - The Trump Building Low-poly 3D model
cgtrader
Human: CGI / Realtime Version. To access the 3D printable model for 40 Wall Street - The Trump Building, search Printable on this site or my profile accessible from the side bar of this page. Lowpoly Model with Quad and Tri Faces Only (No Ngons). Exterior Includes Basic Interior. Optimal for High-End Visualization and Games or Real-Time Engines (UE4 .uassets Provided). 32 Descriptively Named Objects Organized within Same Layer Structure. Model Developed in Detail-Based Object Arrangement, Allowing Easy Poly-Count Reduction by Deleting Non-Essential Objects. Real World Scale, Units: Meters. Building Bounding Box: 71.9 x 60.2 x 292m. Scene Contains 226579 Polys and 314720 Vertices. Full Scene (Environment, Exposure, Gamma, Cameras, Lights, Materials, Textures, Renderer) Configured and Ready to Render in Physically Correct Linear Space. Renders Displayed Have Contrast Applied and Background Changed, No Further Post-Production. Unwrapped UVs for All Objects. Overlapping UVS in UV Channel 1 (For Common Textures) & Non-Overlapping UVS in UV Channel 2 (For Lightmap Baking Etc). PBR Materials for All Objects (Base Color, Roughness, Specular and Normal Maps). Meaningfully Named. 85 Texture Maps, PNG Format, from 1K to 2K Resolution. Textures Have Paths Stripped from Model to Prevent Linking Issues. Blender Native File Format Includes Most Complex Shaders. Cycles Render Used for Preview Images, Materials and Procedural Textures. 3dsmax 2016 File Format with Standard and Vray 3.50 Materials Added. Unreal Engine Project with Baked Preview Lighting and Unreal .uassets with Collisions and Optimized Textures and Materials Also Included in this Product. No Plugins Needed. HDR Images Used for Lighting Scene Not Included, But Environmental HDRI Set Up for Preview Renders in Viewport with Both Cycles and EEVEE. Environment Configured for Global Illumination in 3DS MAX + Vray File. USAGE: For Unreal Engine 4 (UE4), Download Corresponding Package and Place Unzipped TTB Directory Inside Your Unreal Projects Folder, or Place TTB Folder Under Content in the Content Folder of Destination Project.
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