4 Trocadero white linen sofa houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 13 and then converted into all other 3D formats. Native format is .skp, and a 3ds Max scene was created using 2016 version, rendered with Vray 3.00. Bring the soft glow of your living room to life with the Trocadero white linen sofa. The Halo 2 seater's whiteness will captivate you and give your interior a refined, contemporary look. This removable white linen sofa is perfect for bringing Parisian chic back home. For a more natural environment, check out our natural linen sofa. Dimensions: H 82 cm x W 220 cm x D 98 cm. Weight: 60 kg\nRef. 115 968; $99\nPolygons: 467 \n\nTextures can be found in the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it's easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2D Graphic - drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures.\n\nC4D (A trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMax/scene/assets/images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name (in Textures section), click on the three-dot button. You can now see all textures; it should be in ..AppData/LocalTemp/embedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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