
3DRT - German shorthaired pointer Low-poly 3D model
cgtrader
German shorthaired pointer dog animated lowpoly 3d model comes in highly detailed textures, boasting 2048x2048 resolution. High quality diffuse, normal and specular maps deliver precise color rendering. Formats for download include .b3d (Blitz3D), .blend (Blender3D), .dae (Autodesk), .dae (Collada), .fbx, .fbx (UDK-ready), .ma (Maya), .max (3dsmax 9.0), .ms3d (Milkshape3D), .unitypackage and .x (DirectX). Each format is optimized for unique software systems. 25 in-depth animations cover various actions. Starting at frame zero, five stand pose positions establish a stable foundation. Ten to one sixty represent idle motion one. Frame seventeen hundred marks the beginning of idle two, extending up to four hundred. Idle three follows next, occupying frames forty ten through seven ten. Frame seventy two hundred marks eating in action, with subsequent frames running from nine hundred through nine forty and finally from nine fifty to ten thousand. A run fast animation occurs from one thousand ten to one eleven hundred. Frames ten sixty seven to eleven one hundred depict turning right. Frames twelve one twenty to eleven sixty show turning left motion. Death scenes unfold between one seventeen zero and twelve five hundred, setting the stage for aggressive actions such as attacking at frames twelve sixty zero to thirteen sixty and then again at thirteen six hundred through fourteen two zero. The final frame, butting heads action takes place from thirteen sixty zero through four teen sixty. Other important scenes are the injured and surprised reactions, falling within ranges one forty seven thousand to fifteen seventy and fifteen eighty to seventeen hundred respectively. In contrast, more relaxed actions such as sleeping are recorded from seventeen ten through eighteen eleven. Additional scenes for the character in its root state feature frames for walk root motion at eighteen twenty zero to nineteen sixty. Following is another set of frames: run fast in the root motion occurs from nineteen ninety zero to two zero three zero. Further motions capture turning right and left from nineteen ninety nine zero to twenty four eighty, while a final root state action, sniffing the ground takes place at frames twenty one forty to twenty four forty, covering specific character traits that might not have otherwise been portrayed without such details included within this data set. These detailed low poly 3d models capture a vast range of human like motion and provide highly optimized formats allowing seamless import into most commonly used animation software applications.
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