
3D Texture - Voronoi
thingiverse
This Voronoi Cellular Chips texture was rendered into a 256 x 256 x 256 voxel volume data cube, an 8-bit non-tiling procedural texture. Iso-surface meshes in PLY and STL formats are included. This texture comes from an archive created by sweeping a plane through a procedural texture and rendering the results, nearly a decade ago. The available formats include: zipped RAW data (16MB uncompressed), zipped BMP sequence (17MB uncompressed), and PNG codec AVI. Additionally, there's a PLY isosurface mesh with 0.9M polygons and an STL isosurface mesh (reduced) with 430K polygons. These volumetric objects were created to help people understand the differences between polygonal and volumetric representations of objects. To learn more about volume-based data structures for 3D printing, visit 40westdesigns.com/blog/?p=371 or read my post on Engineering.com here: engineering.com/3DPrinting/3DPrintingArticles/ArticleID/4523/2012-The-Beginning-of-the-End-for-Polygons.aspx
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