3D Texture - Fractal Cellular
thingiverse
A decade ago, I created an archive of Fractal Cellular procedural textures by sweeping a plane through a procedure and rendering the results as 8-bit 256x256x256 volume data cubes. These textures offer non-tiling features with iso-surface meshes in PLY and STL formats. Additionally, PNG codec AVI versions are available, one of which fades at the edges for seamless surfaces. The archive includes RAW data (zipped) and BMP sequence formats (zipped), totaling 17MB uncompressed. These textures are part of my series on volumetric objects that showcase differences between polygonal and volumetric representations in 3D printing. Learn more about the benefits of volume-based data structures at 40westdesigns.com/blog/?p=371, and read my post on Engineering.com for further insights into this topic: engineering.com/3DPrinting/3DPrintingArticles/ArticleID/4523/2012-The-Beginning-of-the-End-for-Polygons.aspx
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