
3D Robot for Cinema4D and Blender 3D model
cgtrader
Thank you for your interest in Robot Gamma 3. Scope of Delivery 2 models, 1x individual parts per body part and 1 x complete with bones. The individual parts are designed to work without a bone, essentially utilizing Forward Kinematics (FK). A total of 4 textures: white clean without writing, 1x with writing, both again dirty. Resolution in 8192x8192 with base color, metal map, normal map, roughness map, and AO map. Model Data Points 45636 Faces 45494 Height 170cm, width 175cm (T-pose), depth 25cm UV no overlaps Faces with 3 edges and 4 edges Formats C4D for Cinema 4D created materials for standard/physical render and 1x original for Cycles 4D BLEND for Blender including Cycles material from the original FBX for other programs version 7.5 2015 Render: First picture Cycles 4D 360 and all other images with PixelBerg Cycles in Blender Other Information Mesh arms, body, and legs penetrate each other in extreme poses. The head is freely movable and technically not possible in reality. The visor is adjustable. Hands can be turned in all directions. See pictures. Many thanks.
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