3D model Retro Toolbox Game Ready PBR Textures Low-poly  3D model

3D model Retro Toolbox Game Ready PBR Textures Low-poly 3D model

cgtrader

Real-Time, Game Ready, Vintage / Retro Toolbox. Display images were rendered in Marmoset Toolbag 3. Normal maps were baked from high-poly model precision using Substance Painter's expertise. The Normal Maps are baked with the MikkT tangent space setting's power. Incorporating the following 3D file formats for maximum versatility: Max 2014 file - (rigged) with optimal performance. Maya 2015 file - (rigged) ensuring seamless workflow. FBX 2014 - (rigged) with Quad Geometry's efficiency. OBJ 2014 - (not rigged) allowing flexibility. Also included is the Marmoset 3 File - utilizing its native file format for precise rendering of the images seen in the thumbnails. Texture files are conveniently located within the .zip archive, along with all necessary program files. We recommend extracting the contents of the .zip folder and opening your desired 3D format directly from there. The texture paths will automatically connect, ensuring a smooth and effortless workflow. PBR textures included (both Metalness and Specular workflows) are perfect for Unity, CryEngine, and UE4 compatibility: 4096x4096 - Ambient Occlusion for accurate lighting calculations. 4096x4096 - Normal Map with precise detail replication. Additionally, 4096x4096 Diffuse maps for realistic surface appearance. 4096x4096 Gloss for added sheen. 4096x4096 Specular maps for highlight precision. 4096x4096 Base Color maps for custom coloring options. 4096x4096 Roughness maps for textured imperfections. 4096x4096 Metalness maps for metallic appearance enhancement. Source texture maps from the hi-poly bake are included, enabling you to re-texture with ease: 4096x4096 - Ambient Occlusion. 4096x4096 Curvature maps for advanced surface curvature analysis. 4096x4096 MeshNormals for precise mesh normal replication. 4096x4096 Position maps for precise spatial positioning. 4096x4096 Thickness maps for varying object thicknesses. 4096x4096 World_Space_Normal maps for correct world-space coordinate calculation. Important note about textures: the Normal maps are flipped -y, this is suitable for directX rendering. If the Normal Maps appear flipped in Photoshop, simply highlight the green channel and press Ctrl+i to fix the orientation issue. To address potential texture problems in UE4, ensure that the roughness and metalness maps are set to linear by double-clicking the texture and unchecking the sRGB box. You can also rectify this by combining maps within an image editor like Photoshop for more complex adjustments. The 3D model's UVs exhibit mostly flat layouts with minor overlap areas where necessary for efficient modeling and texturing. Units are accurately set to Metric standards. This asset is Game Ready - optimized for real-time applications and ideal for instant implementation into your game development project. For further, similar high-quality assets, click on my username to discover an extensive library of Game-Ready models.

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