
3D Hair style for boy V64 Low-poly 3D model
cgtrader
Please do not redistribute or resell without my explicit permission. Only customers can purchase and use this 3D hairstyle model for their personal projects. I am proud to present V64, a 3D boy's haircut specifically designed for animation and gaming applications. As an expertly crafted model, V64 boasts clean topology based on quads and UV-unwrapped faces for maximum precision. The design itself is incredibly low-poly, ensuring seamless integration with your animations without bogging down performance. For optimal results, this hairstyle model requires a compatible base mesh character, which can be obtained here: https://www.cgtrader.com/3d-models/character/child/base-mesh-boy-character To expand your animation or game character library, I have a multitude of 3D hair models waiting to be discovered in my profile. Browse through them now and find the perfect look for your creation. Here's a quick rundown of V64's technical specifications: • 2279 vertices • 4885 edges • 2608 faces (including quadrilateral topological construction) • 4554 triangles (triangular surface meshes) to minimize polygons used without loss of detail in any dimension (height/width/viewpoint angles). The 2819 UV sets used help map color textures across models while also creating visually consistent visual flow during dynamic simulations such as hair wind resistance effects. I support V64 using Maya 2018 (.ma and .mb files), FBX, Obj formats. If needed MAX 2018 and 3DS files along side DAE may become supported as they get implemented properly by appropriate developers' plugins and future code implementations will add extra export support in next revisions whenever it makes most sense within given project deadlines constraints currently held until necessary development resources can catch up again afterwards so do look out updates periodically thereafter until completely finished since sometimes bugs could take unexpected amount times resolve depending many unforeseen internal testing environments found issues while working further towards best version quality achievable this year right now here
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