3D Bison Male  3D model

3D Bison Male 3D model

cgtrader

This is a high-quality bison model with a complete armature, sculpting in part, rigging, and hair, as well as multiple 4K texture maps, made in real-world scale by Blender2.82a and rendered by Cycles renderer. The map of the body applies UDIM UV. Maps of body, skin, and hair are made separately to make the effect more realistic. This character consists of 8 objects—the body, horns, eyes, tears, sclera, lacrimal caruncles, oral cavity, and teeth. Besides, there is a skeleton. Size of maps: Bison_Body_Normal.png (4096x4096) Bison_Body_Skin_BaseColor.png (4096x4096) Bison_Eye_BaseColor.png (2048x2048) Bison_Head_Normal.png (4096x4096) Bison_Head_Skin_BaseColor.jpg (4096x4096) Bison_Horn_BaseColor.png (4096x4096) Bison_Horn_Normal.png (4096x4096) Bison_ID.png (2048x2048) Bison_Male_Body_Hair_BaseColor.png (4096x4096) Bison_Male_Head_Hair_BaseColor.png (4096x4096) Bison_OralCavity_BaseColor.jpg (4096x4096) Bison_OralCavity_Normal.jpg (4096x4096) Number of mesh polygons: Body: 38727 vertices, 38658 polygons Horns: 342 vertices, 328 polygons Eyes: 1348 vertices, 1408 polygons Sclera: 964 vertices, 1024 polygons Tears: 456 vertices, 432 polygons Lacrimal caruncles: 1476 vertices, 1472 polygons Teeth: 20499 vertices, 20444 polygons Oral cavity: 11642 vertices, 11640 polygons Skeleton: 23325 vertices, 23198 polygons Total: Vertices: 98779 Polygons: 98604 Project format: A Blender project and an obj file. The obj file is a frozen model without rigging. Rigging: With complete controllers, it's easier to create poses and animations. Functions: There is face rigging. The head is limited to rotate with the neck, the neck and tail are limited to rotate with the body, the four limbs are limited to rotate with the body and limited to stretch, which can be switched by custom attributes. The spine IK + FK and four limbs IK + FK are switched by custom attributes. All switches above aren't seamless. Animation: There are three projects—loop walking animation, non-loop eating animation, and loop trotting animation. All animations are at 30 fps. Details about the specific animations: Bison_Male_Walk: Hair Dynamics is baked from 30th to 104th frame, rendered from 52nd to 104th frame. Bison_Male_EatGrass Hair Dynamics is baked from beginning to 120th frame, rendered from 30th to 120th frame. Bison_Male_Run Hair Dynamics is baked from beginning to 80th frame, rendered from 40th to 80th frame. This project uses a paid hair addon called “Hair_ShapeKey_v5.0”, which is made by our team. It’s used to solve the intersections of hair simulation in walking and running animations. We have baked the fixed hair dynamics, and you can use the loop animation in the project normally. If you need this powerful addon, please send an email to info@vfxgrace.com after purchasing this model in full price, and attach the screenshot of the project. After receiving it, we will send you a link to download the addon free of charge, which originally costs $35. View details of the addon at https://www.youtube.com/watch?v=Tt3kxW4Pw7w

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